We have been working our way through all sorts of apocalyptic scenarios. We have been cannibals, wild dogs, the maurauding hordes of Mecklenburg, North Carolina, cannibals, and others. So what new post-apocalyptic role should we start with? The title of course comes from the old TV character Gomer Pyle (
short youtube), and of course noone expects the Spanish Inquisition (
short youtube). But neither of those are particularly apocalyptic in tone. I think today we are going to be those David-like (as in
First Samual 17 David verus Goliath) characters that swing well above their weight. Because women buy more books than men, a lot of them are young ladies. I don't find this too implausible. Men are generally stronger than women (something like 60%), but that shouldn't matter much with firearms, and even with archery, todays young women fed on a high protein diet certainly have the potential to be much more athletic than was historically the case.
In any case, one of the key characteristics of these youngsters is that they people let them get the drop on them. They use surprise to their advantage. Whatever the normal outcome might have been in a battle, the "weak" win through surprise.
Surprise is...well it is surprise. Nothing fancy
about it. The unexpected happens to you. In the case of combat, it is unexpectedly
bad. Surprise is very closely associated with, and can often lead to shock..
The most important factor in deciding battle is
surprise. It is easily the largest multiplier effect to a combat unit/ combatant.
The achievement
of initial and multiple surprise has the same effect as a force ratio of
2,000:1 on average, in terms of their impact on achieving a breakthrough at the
beginning of a campaign, 2:000:1! It also has the same effect as a force ratio
of 260:1 (on average) in terms of overall campaign impact. These figures are
averages. But in 95 per cent of all occasions where surprise was created, the
effect was at least as great as that of a force ratio of 10:1 p50.
The
effect of surprise attacks on enemy's flanks and rear is considerable. HA [Historical
Analysis] of a representative selection of infantry battles showed that in a
company- or battalion-level attack, the attacker's casualties tend to be about
twice those of the defender if the attack is frontal. Where the attacker
manages to find an exposed flank...the defender typically takes slightly more
than twice as many casualties as the attacker. When an attack strikes the defender’s
unprotected rear, attacker tends to inflict almost four times as many casualties
as he suffers p85.
Surprise occurs in about 40 percent of infantry attacks.
It has three main effects. It increases the probability of success, reduces the
attacker's casualties, and increases the probability of shock. The probability
of success in the attack in an armored battle typically ranges from 40 to 54%
when there is no surprise. Where surprise occurs, the probability of success is
about 75%. This increase is independent of force ratios, whereas when surprise
is not achieved, it is very dependent on force ratios. In other words, if there
is no surprise, you are going to have to slowly attrition your way through the
defense. In infantry attacks, casualties were 42 % lower (excluding effects of
shock) with surprise. Using the same source:
Surprise
will normally [95%+] have a greater
impact than a force ratio of 10:1. The creation and exploitation of surprise
was central to German tactics in the Second world War. It does much to explain
the difference in battlefield performance between the German and US armies
described by van Creveld. As the Canadian military historian John English put
it 'the German Armey was, in fact, an army saturated with surprise. Mobility
and maneuver were but the respective means to effect it in time and space' p86.
What does this mean? There are three parts. Since attackers usually control the timing of a fight. It is easier for attacker to surprise defenders than the other way around. Second, you must excute to take advantage of the surpise. There are numerous instances where one force is completely surprised, but does not lose. A clear case of this would be the opening of the long Irag- Iran war. The Iranians were completely surprised, but did not loose the war. In fact the Iraqi gains were relatively limited. Why? Because in order to take advantage of a surprise, you must be able to execute. Finally, there is almost distance, no expense, no cost that is not worth paying to achieve surprise. The only other force multipliers that even come close to those for surprise are those for shock (temporary psychological incapacitation) and surprise is one of the major causes of shock. Concurently, there is almost nothing more important than preventing your own forces from being surprised.
In our apocalyptic fiction, lot of the surprise at the small unit skirmish level seems to be of the rather obvious nature. The roadside ambush is not only good a few weeks into the dangers, but in some cases months as well. While I sometimes wonder what these ambushers are doing in between the waits for the automobiles that either aren't running (EMP), or are out of fuel (economic crash), but that is a rather limited form of surprise. In fact, experienced troops can train so well for the trail side ambush that they can train their reactions to a point where they can turn that advantage.
In Vietnam
Lieutenant General Julian J. Ewell, Major General Ira A. Hunt, Jr. Departement of the Army, 1995
When snipers came into their own, it became apparent that aimed rifle fire
was killing Viet Cong. In thinking about this, the thought occurred that the
Viet Cong basically could not shoot and our men could. By that time (December
1968) the Viet Cong were beginning to fragment and we had many contacts which
were essentially meeting engagements between small groups of men. By polling the
commanders, it was found that the contact ranges were much closer than we had
imagined in such open terrain-on the order of 10 to 25 meters.
We then decided, more on faith than conviction, that we would go for aimed
shot kills rather than fire superiority. We devised a very simple training drill to teach men to shoot under these conditions:
a. Quick kill technique
b. Short range
c. Single aimed shots (quick
kill)
d. No full automatic mode
e. Quick reaction (seconds)
The battalion commander...would determine
what his normal opening range was and how quickly a soldier must fire to beat
the enemy to the draw. We will say that a battalion commander set 25 meters and
8 seconds as his criteria. Each company, every third or fourth day during
stand
-down, would have the riflemen shoot at
anything (tin cans, targets, whatever) until they could get a first round hit at
25 meters in 8 seconds.
By repetition, this became an automatic reflex action.
This one idea in combination with good night ambushes made it possible for our
small rifle units to wreak heavy damage on the enemy with low friendly
casualties. One reason it worked so well was that the average Communist soldier
was not trained to shoot and could not afford to expend the ammunition necessary
to learn. This idea has been
termed the "15-Second War." Chart 13 shows why...this idea paid
off manyfold on the battlefield in the Upper Delta and III Corps area during all
of 1969. From Chapter 6,
page 123.
|
The Fifteen Second War: Chart 13: Fire Power versus Time Conception |
Note that the overall firepower level is lower, but response time is much quicker. Although the author isn't really saying it. The men were being trained, within a very narrow phrame of reference to mitigate against both surprise and shock. The soldiers did not become sharpshooters. Truthfully, I doubt many of their initial return rounds hit. But they were close enough to supress the enemy, and given the natural advantage in training, once surprise/shock was avoided, the American could be expected to win the battle. It is the perfect example of the effective use of doctrine, and effective training of that doctrine.